Over the past few years, I have made a partial effort to catch up on the Phoenix Wright series, a collection of visual novels about legal justice with only the vaguest passing relation to actual legal systems. Focused more on over-the-top characters and melodrama, the Ace Attorney series is an example of a game that would probably be better off as television series. It’s a series that peaked quite some time ago and is floundering to find its way after wrapping up the initial story.
For those unfamiliar, Ace Attorney games are a played out in a series of court cases, generally four or five per game, in which you act as the defense attorney for the person most likely to have committed the crime, usually murder. Each game’s cases are seemingly unconnected but may come together a bit more in the end and the last trial of each game is usually is a more personal affair for the characters involved. As a caveat, in this world, trials can last no more than three days and the burden of proof lies on the defenses’ shoulders. Corrupt? Definitely. But initially it was only a setup for goofy cases with nonsensical payoffs that always work out in the end (with one major exception).
Phoenix Wright, the protagonist of the series and the one center stage for the first three games, saw a long-running plot come to its conclusion at the end of Trials and Tribulations. An attempt was made to then take the franchise in a new direction under a new protagonist, Apollo Justice. Apollo himself is a totally fine character, but series Shu Takumi made a big mistake of turning Phoenix into a drunk — or a grape juice junkie in the translation — who loses his attorney’s license and cheats at cards through the help of his magician-in-training adopted daughter Trucy. In response, Dual Destinies sought to right some of these issues by putting him back in the suit and bring him back to the front lines. This, along with a few other important reasons, makes Dual Destinies the weakest in series so far and the future does not look bright.
For starters, anything brought up in Apollo Justice is completely ignored. All of Apollo and Trucy’s development is forgotten and halted by the introduction of another new attorney, Athena Cykes, an 18-year-old supposed wunderkind of the legal system, yet she chokes more often than anyone else in the series, literally becoming an emotional wreck on the bench several times before either Apollo or Phoenix comes into to pick up the pieces. Not only is she a left field inclusion for the series, but she drags along with her the prosecutor, who serves as main antagonist for the game, Blackquill, a convicted murderer on death row who is somehow still allowed to practice law. The two of them share a sordid past that serves as the game’s climactic trial, but this is only half-developed.
It makes sense that Apollo gets put in the back seat for this game, as Dual Destinies has to both introduce Athena and get Nick back, leaving little room for anything else. Each case switches between Phoenix, Apollo, and Athena, each with their own little thing that changes them mechanically, but it also gives the game a very whiplash feel that the other do not have. As a means of growing characters, Dual Destinies is spread too thin to effectively develop Athena as fully as she probably should have been. Even more so, Blackquill is a black hole of charisma and fun, his try hard attempt at being “serious” and “severe” is laughable a best, intolerable at worst. Other prosecutors felt far more sinister or dangerous with half the effort, Blackquill looks like he goes back to his jail cell and listens to Linkin Park.
The cases are also botch jobs, a not uncommon occurrence in the series. Most times the cases are constructed by coming up with the idea for the murder and then actively thinking of ways to confound any possible way it could actually work in a realistic manner. One case in particular takes place at school for in-training lawyers and judges. A teacher is murdered and one of three students appear to be the only applicable suspects, but the minute any one of them would be convicted the others would come forward and claim responsibility. The excuse? They have a strong friendship, so strong that they have a secret symbol of their friendship that only they know that they can’t tell anyone else about or it would compromise said friendship.
Ignoring how stupid that is and the fact that they are innocent because god forbid something different happen in this series, these are children actively hindering a murder investigation for group hug session. It would be one thing if they never mentioned it until after everything had been resolved, but it gets brought up while they are under oath on numerous occasions and the judge and lawyers just kind of don’t do anything about it. Even Blackquill, who gets on the defense’s ass whenever they carry on questioning too long, does nothing bring forth the information they were obviously withholding.
Attention is brought to this in the least subtle way possible. The script goes on and on about “The Dark Age of the Law”, which just means that the trials of the times have become far too reliant on evidence and “winning at all costs”. The rest of the series has been like this, but its important now because this game needs a theme. In this case it’s emotion versus reason or in a more literal sense psychology versus hard evidence. Athena has the ability to tell someone’s mood during certain testimony and will just flat out tell the witness that they expressed “inconsistent” emotions and the witness will almost always immediately fold. As I said before, this kind of stuff has littered the series before, but bringing it front and center of the plot puts it in the crosshairs of criticism. What was once an aspect of the series to be overlooked as the basis for the game working is now the exact reason it doesn’t. Worst still, this was acknowledged in a much better manner in the previous title, where the final case is a test run for a new jury system. This is also one of the aspects that is completely ignored.
Dual Destinies is not a great sign for the series’ future, one that seems to be devolving into absolute nonsense as opposed to entertaining nonsense. The script cannot manage all the disparate elements introduced and it completely disregards previous games in service of trying to make a message about the legal system that is only applicable to the universe built up in these games. I’ll admit I may be missing a key component of the Japanese justice system, but those elements were always lost on me regardless. This is just the first game in the series where its worse elements were too much.